﻿/*-------------------------------------------------------------------------
* CLR版本:     4.0.30319.42000
* 创建人:      song 
* 创建时间：   2024/7/17 20:25:11
* 功 能：      N/A
*-------------------------------------------------------------------------*/

using System;
namespace BattleCore.attribute
{
    public enum ClipObjType
    {
        None,
        AnimationClip,
        AudioClip,
        SkeletonDataAsset,
        GameObject,
    }
    [AttributeUsage(AttributeTargets.Class)]
    public class track_register: Attribute
    {
        float _r = 0, _g = 0, _b = 0, _a = 0;
        public ClipObjType _clipObjType;

        public track_register(float r,float g,float b,float a, ClipObjType clipObjType)
        {
            _r = r; _g = g; _b = b; _a = a;
            _clipObjType = clipObjType;
        }
    }
}